Category: Blog

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The Dev Efficiency Stack of 3StrakGames

When we started 3StrakGames, we didn’t have any idea how to properly collaborate within a studio. As a result, we estimate that we lost approximately a year of development time! We are a two man...

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How to finish your side projects

The Birth of a Side Project A long long time ago, I started working on a new project. A side project. I decided I wanted to make a fan game for my favourite D&D...

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Video Games & Dungeons and Dragons

A lesson in narrative Similar to many of you reading this article, I have become enamoured with tabletop roleplaying games, namely in the vein of Dungeons and Dragons. As a writer and a game...

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How to teach your game, without a tutorial

TUTORIALS! Oh lord I hate them, nothing makes a game worse than jumping in and being stopped every three seconds by some acrid toned fairy, or elderly character blasting through the pavement beneath my...

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LDR vs HDR

A story of graphical discovery As much as I used to think otherwise, knowing the difference between Low Dynamic Range (LDR) vs High Dynamic Range (HDR) can make a HUGE difference in the world...

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Who wants to buy your game?

It’s easy to dive right into marketing your game without taking a moment to figure out who your target market is. Heck, I do it. This is especially the case if the game you...

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Environment Design

Lately I’ve been ultra focused on environment design for my 2D sidescroller game. The biggest piece of feedback I got on my first release of love you tender was that it was hard to...

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Game Enemy Design Starter Guide

I’ve been thinking a lot lately about how enemies in video games work, and through the research I’ve done so far, I’ve put together an enemy design starter guide to consider when planning enemy...