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	Comments for Game Dev Friends Club	</title>
	<atom:link href="https://gamedevfriends.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamedevfriends.com/</link>
	<description>Friends are the best resource</description>
	<lastBuildDate>Tue, 14 Dec 2021 11:45:17 +0000</lastBuildDate>
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		Comment on Alchemy Asset Pack by Popay plarium		</title>
		<link>https://gamedevfriends.com/alchemy-asset-pack/#comment-23992</link>

		<dc:creator><![CDATA[Popay plarium]]></dc:creator>
		<pubDate>Tue, 14 Dec 2021 11:45:17 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=218#comment-23992</guid>

					<description><![CDATA[I would love to get the art for a game I might one day code]]></description>
			<content:encoded><![CDATA[<p>I would love to get the art for a game I might one day code</p>
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		<title>
		Comment on LDR vs HDR by Ryan Boyer		</title>
		<link>https://gamedevfriends.com/ldr-vs-hdr/#comment-23677</link>

		<dc:creator><![CDATA[Ryan Boyer]]></dc:creator>
		<pubDate>Sat, 13 Mar 2021 02:12:46 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9183#comment-23677</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamedevfriends.com/ldr-vs-hdr/#comment-23676&quot;&gt;Alan&lt;/a&gt;.

Clicking on one of the many &lt;a href=&quot;https://github.com/ryanslikesocool/Mecanim2Texture&quot; rel=&quot;nofollow ugc&quot;&gt;Mecanim2Texture&lt;/a&gt; hyperlinks will bring you to the GitHub repository.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamedevfriends.com/ldr-vs-hdr/#comment-23676">Alan</a>.</p>
<p>Clicking on one of the many <a href="https://github.com/ryanslikesocool/Mecanim2Texture" rel="nofollow ugc">Mecanim2Texture</a> hyperlinks will bring you to the GitHub repository.</p>
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		<title>
		Comment on LDR vs HDR by Alan		</title>
		<link>https://gamedevfriends.com/ldr-vs-hdr/#comment-23676</link>

		<dc:creator><![CDATA[Alan]]></dc:creator>
		<pubDate>Sat, 13 Mar 2021 02:03:31 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9183#comment-23676</guid>

					<description><![CDATA[Excellent job, could you upload or give us a link to download the Unity example project please]]></description>
			<content:encoded><![CDATA[<p>Excellent job, could you upload or give us a link to download the Unity example project please</p>
]]></content:encoded>
		
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		<title>
		Comment on PLAY love you tender by Philip		</title>
		<link>https://gamedevfriends.com/play-love-you-tender-demo/#comment-23229</link>

		<dc:creator><![CDATA[Philip]]></dc:creator>
		<pubDate>Wed, 29 Jul 2020 10:19:38 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=173#comment-23229</guid>

					<description><![CDATA[It&#039;s a cool game! although sometimes you can&#039;t see the next platform you need to go to so its a leap of faith if you make it or not]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a cool game! although sometimes you can&#8217;t see the next platform you need to go to so its a leap of faith if you make it or not</p>
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		<title>
		Comment on Game Dev Friends Club by John		</title>
		<link>https://gamedevfriends.com/friends-club/#comment-23228</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Thu, 18 Jun 2020 04:52:31 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=144#comment-23228</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamedevfriends.com/friends-club/#comment-27&quot;&gt;Julia&lt;/a&gt;.

oh my goodness hella laughs XD]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamedevfriends.com/friends-club/#comment-27">Julia</a>.</p>
<p>oh my goodness hella laughs XD</p>
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		<title>
		Comment on Alchemy Asset Pack by Alicia		</title>
		<link>https://gamedevfriends.com/alchemy-asset-pack/#comment-20272</link>

		<dc:creator><![CDATA[Alicia]]></dc:creator>
		<pubDate>Fri, 17 Apr 2020 12:32:27 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=218#comment-20272</guid>

					<description><![CDATA[I am learning unity from youtube! 
Your tutorial really helpful]]></description>
			<content:encoded><![CDATA[<p>I am learning unity from youtube!<br />
Your tutorial really helpful</p>
]]></content:encoded>
		
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		<title>
		Comment on Alchemy Asset Pack by Julia		</title>
		<link>https://gamedevfriends.com/alchemy-asset-pack/#comment-12288</link>

		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 07:04:40 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=218#comment-12288</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamedevfriends.com/alchemy-asset-pack/#comment-11501&quot;&gt;Wangkang&lt;/a&gt;.

Oh thank you so much &lt;3]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamedevfriends.com/alchemy-asset-pack/#comment-11501">Wangkang</a>.</p>
<p>Oh thank you so much &lt;3</p>
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		<title>
		Comment on Alchemy Asset Pack by Wangkang		</title>
		<link>https://gamedevfriends.com/alchemy-asset-pack/#comment-11501</link>

		<dc:creator><![CDATA[Wangkang]]></dc:creator>
		<pubDate>Mon, 03 Feb 2020 03:08:04 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=218#comment-11501</guid>

					<description><![CDATA[I love your art style. It&#039;s beautiful.]]></description>
			<content:encoded><![CDATA[<p>I love your art style. It&#8217;s beautiful.</p>
]]></content:encoded>
		
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		<title>
		Comment on How to Build a Marketing Campaign for your Indie Game by TimBeaudet		</title>
		<link>https://gamedevfriends.com/how-to-build-an-indie-game-marketing-campaign/#comment-29</link>

		<dc:creator><![CDATA[TimBeaudet]]></dc:creator>
		<pubDate>Sat, 12 Oct 2019 21:03:44 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=348#comment-29</guid>

					<description><![CDATA[Hello Julia, nice article. It did feel more like a how to track your campaign more than building a campaign, though I agreed with most points. I tend to track most things in my indie adventure simply to know what efforts are effective... I had some questions on how to choose how long a campaign should be, based on this it seems greater than a week, how to determine how often to post and thus how much content is needed? I guess &quot;just wing it?&quot; :D]]></description>
			<content:encoded><![CDATA[<p>Hello Julia, nice article. It did feel more like a how to track your campaign more than building a campaign, though I agreed with most points. I tend to track most things in my indie adventure simply to know what efforts are effective&#8230; I had some questions on how to choose how long a campaign should be, based on this it seems greater than a week, how to determine how often to post and thus how much content is needed? I guess &#8220;just wing it?&#8221; 😀</p>
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		<title>
		Comment on Who wants to buy your game? by Julia		</title>
		<link>https://gamedevfriends.com/who-wants-to-buy-your-game/#comment-28</link>

		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Thu, 05 Sep 2019 05:18:38 +0000</pubDate>
		<guid isPermaLink="false">https://gamedevoid.com/?p=285#comment-28</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamedevfriends.com/who-wants-to-buy-your-game/#comment-25&quot;&gt;Chris&lt;/a&gt;.

Sounds oddly familiar..... ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamedevfriends.com/who-wants-to-buy-your-game/#comment-25">Chris</a>.</p>
<p>Sounds oddly familiar&#8230;.. 😉</p>
]]></content:encoded>
		
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