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	Comments on: How to Build a Marketing Campaign for your Indie Game	</title>
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		By: TimBeaudet		</title>
		<link>https://gamedevfriends.com/how-to-build-an-indie-game-marketing-campaign/#comment-29</link>

		<dc:creator><![CDATA[TimBeaudet]]></dc:creator>
		<pubDate>Sat, 12 Oct 2019 21:03:44 +0000</pubDate>
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					<description><![CDATA[Hello Julia, nice article. It did feel more like a how to track your campaign more than building a campaign, though I agreed with most points. I tend to track most things in my indie adventure simply to know what efforts are effective... I had some questions on how to choose how long a campaign should be, based on this it seems greater than a week, how to determine how often to post and thus how much content is needed? I guess &quot;just wing it?&quot; :D]]></description>
			<content:encoded><![CDATA[<p>Hello Julia, nice article. It did feel more like a how to track your campaign more than building a campaign, though I agreed with most points. I tend to track most things in my indie adventure simply to know what efforts are effective&#8230; I had some questions on how to choose how long a campaign should be, based on this it seems greater than a week, how to determine how often to post and thus how much content is needed? I guess &#8220;just wing it?&#8221; 😀</p>
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