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	<title>Blog Archives - Game Dev Friends Club</title>
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		<title>The Dev Efficiency Stack of 3StrakGames</title>
		<link>https://gamedevfriends.com/the-dev-efficiency-stack-of-3strakgames/</link>
					<comments>https://gamedevfriends.com/the-dev-efficiency-stack-of-3strakgames/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Stark]]></dc:creator>
		<pubDate>Fri, 04 Sep 2020 07:45:51 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9276</guid>

					<description><![CDATA[<p>When we started 3StrakGames, we didn&#8217;t have any idea how to properly collaborate within a studio.&#160;As a result, we estimate that we lost approximately a year of development time! We are a two man&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/the-dev-efficiency-stack-of-3strakgames/">The Dev Efficiency Stack of 3StrakGames</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">9276</post-id>	</item>
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		<title>How to finish your side projects</title>
		<link>https://gamedevfriends.com/how-to-finish-your-side-project/</link>
					<comments>https://gamedevfriends.com/how-to-finish-your-side-project/#respond</comments>
		
		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Fri, 04 Sep 2020 07:03:56 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9242</guid>

					<description><![CDATA[<p>The Birth of a Side Project A long long time ago, I started working on a new project. A side project. I decided I wanted to make a fan game for my favourite D&#38;D&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/how-to-finish-your-side-project/">How to finish your side projects</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">9242</post-id>	</item>
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		<title>Video Games &#038; Dungeons and Dragons</title>
		<link>https://gamedevfriends.com/video-games-dungeons-and-dragons/</link>
					<comments>https://gamedevfriends.com/video-games-dungeons-and-dragons/#respond</comments>
		
		<dc:creator><![CDATA[Ash Allen]]></dc:creator>
		<pubDate>Tue, 28 Jul 2020 11:18:22 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9228</guid>

					<description><![CDATA[<p>A lesson in narrative Similar to many of you reading this article, I have become enamoured with tabletop roleplaying games, namely in the vein of Dungeons and Dragons. As a writer and a game&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/video-games-dungeons-and-dragons/">Video Games &#038; Dungeons and Dragons</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">9228</post-id>	</item>
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		<title>How to teach your game, without a tutorial</title>
		<link>https://gamedevfriends.com/how-to-teach-your-game-without-a-tutorial/</link>
					<comments>https://gamedevfriends.com/how-to-teach-your-game-without-a-tutorial/#respond</comments>
		
		<dc:creator><![CDATA[Ash Allen]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 09:59:45 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9206</guid>

					<description><![CDATA[<p>TUTORIALS! Oh lord I hate them, nothing makes a game worse than jumping in and being stopped every three seconds by some acrid toned fairy, or elderly character blasting through the pavement beneath my&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/how-to-teach-your-game-without-a-tutorial/">How to teach your game, without a tutorial</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">9206</post-id>	</item>
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		<title>LDR vs HDR</title>
		<link>https://gamedevfriends.com/ldr-vs-hdr/</link>
					<comments>https://gamedevfriends.com/ldr-vs-hdr/#comments</comments>
		
		<dc:creator><![CDATA[Ryan Boyer]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 05:56:43 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<guid isPermaLink="false">https://gamedevfriends.com/?p=9183</guid>

					<description><![CDATA[<p>A story of graphical discovery As much as I used to think otherwise, knowing the difference between Low Dynamic Range (LDR) vs High Dynamic Range (HDR) can make a HUGE difference in the world&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/ldr-vs-hdr/">LDR vs HDR</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">9183</post-id>	</item>
		<item>
		<title>How to Build a Marketing Campaign for your Indie Game</title>
		<link>https://gamedevfriends.com/how-to-build-an-indie-game-marketing-campaign/</link>
					<comments>https://gamedevfriends.com/how-to-build-an-indie-game-marketing-campaign/#comments</comments>
		
		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Sat, 12 Oct 2019 04:46:47 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Marketing]]></category>
		<guid isPermaLink="false">https://gamedevoid.com/?p=348</guid>

					<description><![CDATA[<p>This is a long post! I&#8217;d recommend setting aside some time to read it thoroughly and get out a notebook to jot down some notes on the things you want to implement. I am&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/how-to-build-an-indie-game-marketing-campaign/">How to Build a Marketing Campaign for your Indie Game</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">348</post-id>	</item>
		<item>
		<title>Who wants to buy your game?</title>
		<link>https://gamedevfriends.com/who-wants-to-buy-your-game/</link>
					<comments>https://gamedevfriends.com/who-wants-to-buy-your-game/#comments</comments>
		
		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Tue, 03 Sep 2019 12:17:58 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Marketing]]></category>
		<guid isPermaLink="false">https://gamedevoid.com/?p=285</guid>

					<description><![CDATA[<p>It&#8217;s easy to dive right into marketing your game without taking a moment to figure out who your target market is. Heck, I do it. This is especially the case if the game you&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/who-wants-to-buy-your-game/">Who wants to buy your game?</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">285</post-id>	</item>
		<item>
		<title>Why Twitch is an essential tool for Game Developers</title>
		<link>https://gamedevfriends.com/why-twitch-is-an-essential-tool-for-game-developers/</link>
					<comments>https://gamedevfriends.com/why-twitch-is-an-essential-tool-for-game-developers/#comments</comments>
		
		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Wed, 21 Aug 2019 04:36:38 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Marketing]]></category>
		<guid isPermaLink="false">https://gamedevoid.com/?p=209</guid>

					<description><![CDATA[<p>I was sitting down to do some game dev for my Critical Role game and I had a spontaneous impulse to turn on a Twitch stream while I worked. Not someone else&#8217;s stream as&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/why-twitch-is-an-essential-tool-for-game-developers/">Why Twitch is an essential tool for Game Developers</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">209</post-id>	</item>
		<item>
		<title>Environment Design</title>
		<link>https://gamedevfriends.com/environment-design/</link>
					<comments>https://gamedevfriends.com/environment-design/#comments</comments>
		
		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Thu, 14 Mar 2019 08:01:21 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://gamedevoid.com/?p=188</guid>

					<description><![CDATA[<p>Lately I&#8217;ve been ultra focused on environment design for my 2D sidescroller game. The biggest piece of feedback I got on my first release of love you tender was that it was hard to&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/environment-design/">Environment Design</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">188</post-id>	</item>
		<item>
		<title>Game Enemy Design Starter Guide</title>
		<link>https://gamedevfriends.com/enemy-design-starter-guide/</link>
					<comments>https://gamedevfriends.com/enemy-design-starter-guide/#comments</comments>
		
		<dc:creator><![CDATA[Julia]]></dc:creator>
		<pubDate>Mon, 24 Dec 2018 18:38:32 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>
		<guid isPermaLink="false">https://gamedevoid.com/?p=85</guid>

					<description><![CDATA[<p>I’ve been thinking a lot lately about how enemies in video games work, and through the research I’ve done so far, I&#8217;ve put together an enemy design starter guide to consider when planning enemy&#46;&#46;&#46;</p>
<p>The post <a href="https://gamedevfriends.com/enemy-design-starter-guide/">Game Enemy Design Starter Guide</a> appeared first on <a href="https://gamedevfriends.com">Game Dev Friends Club</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">85</post-id>	</item>
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